In active development

Game server management, rebuilt.

HivePanel is a modern, open source platform for deploying, managing and scaling game servers without the clutter.

panel.hivepanel.dev

Your infrastructure. Your servers. Your panel.

Built to be self-hosted, extensible and yours to control.

Open Source Isolated Cells Multi-Node Self Hosted

Why HivePanel

Everything you need. Nothing you don't.

HivePanel focuses on making everyday game server administration straightforward while still giving infrastructure operators the control they need.

Built for game servers

HivePanel is designed around running and managing game servers from the start, rather than adapting a generic infrastructure dashboard.

Isolated Cells

Every Cell runs independently with enforced resource limits, keeping workloads separated from one another.

Scale with Nodes

Add additional machines as your infrastructure grows while continuing to manage everything from one Panel.

Fast by design

A responsive interface focused on the tasks server owners and infrastructure administrators actually perform.

Simple migrations

Bring existing servers into HivePanel without manually rebuilding every configuration from scratch.

Open source

Inspect it, contribute to it, extend it and deploy it on infrastructure you control.

Cell management

Everything around your server, in one place.

A Cell is your running game server. HivePanel brings its console, files, players, schedules, backups and configuration together into one focused interface.

Meet the hive

One Panel.
As many Nodes as you need.

Panel is the central control plane. Nodes provide the machines that run your game servers, while Worker connects each Node back to Panel and manages the Cells running on it.

Panel

The central interface for managing users, infrastructure, Combs and Cells.

Node

A physical machine or VM providing compute capacity to HivePanel.

Worker

Runs on each Node and carries out instructions sent by Panel.

Cell

A running game server instance created and managed by HivePanel.

Infrastructure

HivePanel

Operational

Panel

Control Plane

Node EU-01

London

Worker Connected
Cell

Survival

Paper

Cell

Proxy

Velocity

Node EU-02

Frankfurt

Worker Connected
Cell

Modded

Forge

Cell

Vanilla

Minecraft

Add another Node whenever you need more capacity

Combs

Define it once.
Deploy it anywhere.

Combs tell HivePanel how a particular type of game server should be installed and started. They bundle the runtime, installation process, variables and startup configuration needed to create a Cell.

Runtime and image configuration
Installation instructions
Startup commands and variables
Reusable across Nodes

Comb Library

Available definitions

Minecraft

Minecraft Paper

Runtime Java
Minecraft

Minecraft Vanilla

Runtime Java
Proxy

Velocity

Runtime Java
Modded

Minecraft Forge

Runtime Java

Community and custom Combs can extend HivePanel further

From definition to running server

Comb

Defines how the game server is built

Worker

Installs and starts the instance on a Node

Cell

Your running game server

Less busywork

From Comb to Cell in a few steps.

Common operations shouldn't require ten different screens, SSH sessions and handwritten notes.

01

Choose a Comb

Select the server definition you want to deploy.

02

Configure

Choose a Node, assign resources and configure the Cell's variables.

03

Deploy

Worker prepares the environment and installs the game server automatically.

04

Manage

Your Cell is ready to control through HivePanel.

Open source

Built in the open. Built to be yours.

HivePanel is being developed as an open source project. Follow development, report issues, contribute improvements or deploy it on infrastructure you control.

Follow the build

HivePanel is just getting started.

Development is moving quickly. Join the community to follow progress, test new releases and help shape where HivePanel goes next.